Episode 15: Loosey Goosey

This edition is loose, delightfully all over the place and supremely entertaining.  On this episode of Cheat Codes we talk about Valve’s VR headset, the (possible?) end of Computer and Video Games Magazine, and Apple’s new iOS dev language ‘Swift.’  The lightning round culminates in a robust shout-out to our friend, Trent Reed.  Go ahead, get […]

Episode 13 – A Billion Dollar Twitch

YAY! Episode #13!  We officially kick out the jams on this one.  For those keeping score at home, we hit up topics like YouTube buying Twitch, Jeff Vogel’s post on the bursting of the indie game bubble and the upcoming game jam, FUCKTHISJAM.  We mention some stuff we’ve been playing, like Space Engineers and Wolfenstein: […]

Episode 12: May Some Of The Force Be With You

This episode finds us on the other side of another school year… we kick it off with a three-man episode that talks about the Stanford students who are 3D printing game controllers.  We check out a company using advertising and an Oculus Rift to simulate life with lag and lastly but not least, the decision […]

Episode 11: You Are So Money

When has a game crowd-funded too much money? Cloud Imperium’s Star Citizen has made 42 million. Will it be worth it?  Should games be made for Twitch? It’s happening whether you want it to or not.  Stephen Dinehart wants designers to stand up against employment tests that exploit unpaid candidates. We talk about that too. […]

Episode 10: Getting Emotional

What’s better than chatting with your friends about video games? Getting a pro to chat along with you. Scott Brodie joins us (via Skype) on this episode to show us why indie developers have an advantage in using emotional and personal experiences to elevate game mechanics. He gives us the lowdown on his revival of […]

Episode 9: GDC Round Up 2014

Two shows in three days?!? After our awesome, impromptu sit-down with Alex Bruce, we return to our regularly scheduled programming.  In the episode we breakdown GDC with Bernard and Nate, who attended and survived the whole thing.  We weigh in on the Facebook acquisition of Oculus VR (for better or worse, but probably for the better) […]

Episode 8: Getting Made Fun Of By Alexander Bruce

We had the opportunity to shoot the shit with Alexander Bruce (not to be confused with the Earl of Carrick). Some of you may already know him as the indie dev behind the batshit crazy puzzle game, Antichamber. For those of you that don’t though, he’s a pretty cool dude with some very interesting stuff to […]

Episode 7: Spring Broke!

We just got off break, and we had a more intimate session while some of the crew were at GDC. This week we hash out some mostly non-GDC related stuff like the new South Park game. We debate about Narrative vs Mechanics in games which evolves into a Metal Gear Solid discussion.  Lastly we toss around […]

Episode 6: Pre GDC 2014

In this episode, we do a pre-GDC rundown of possible (and probable) reveals and we reminisce about previous expos. Did you know Shaquille O’Neal is making a successor to Shaq-Fu? You do now. How about Glenn Beck’s Tesla vs Edison movie? This topic hit’s a pretty close to home for us, especially after spending a […]

Episode 5: Augmented Empathy

What starts off as an episode attempting to focus on some of the good video games can do, turns into a deeper discussion about… well, a quite a few things. We cover augmented reality and how its helping amputees and we segue into how some developers are using Oculus Rift to create empathetic experiences.  We cap […]